![]() It makes smoke-ganking them a good option if and only if your team can predict where this hero is going to appear. In the mid-game, split-pushing heroes tend to be alone. The gold and experience inequality makes the enemy team extremely reliant on this single hero, making teamfights in their absence very easy. Having a natural way of taking out creeps makes all split-pushing heroes excellent farmers, but it often leaves their teammates underfarmed and underleveled. More proactive split-pushers might not be as reliant on their early game, but they are similarly greedy in the later stages. Heroes like Naga Siren and Anti-Mage might be late-game powerhouses, but they are very reliant on a good early-game. Their skillset does not allow them to come online early, which frequently forces their team to dedicate several heroes for their protection. The typical “carry” split-pushers are usually susceptible to early aggression and do not like being pressured. Most split-pushing heroes are extremely greedy.There are a couple of key similarities, however, which apply to most split-pushers. As such, it is impossible to come up with a catch-all way of dealing with split-pushing heroes, since they will have their own strengths and weaknesses. Understanding Strengths and Weaknesses of the Match-upĮvery Dota hero is unique and in this patch most of them are viable. For similar reasons, taking enemy towers early can also be beneficial.īeing too passive in the early game is probably the most common mistake-if there is a way for your team to apply pressure and gain economic advantage and map control in the process, it should be exploited. Not only do split-pushing lineups typically fight worse in the early-game, making defending towers a possibility, but these extra layers of protection can come in handy when the later-game trades occur. ![]() Compared to situations when facing a strong pushing lineup, the outer towers in all lanes are considerably more important. If the circumstances do not allow for early-game roaming or an aggressive laning, it is a good idea to be over-protective with allied structures. This will provide your team with some breathing room in the mid-game, decreasing the threat level to your towers and potentially allowing you to avoid dealing with split-push altogether. Split-push rarely manifests itself until the later stages of the game, but depending on the draft it might be a good idea to commit extra resources to shutting down the potentially annoying hero. These options are not mutually exclusive and understanding the level of threat coming from the enemy split-pushing hero is crucial. Split-Pushing can be a stalling mechanism or it can be a win condition on its own. Depending on how threatening the enemy split-pusher is, it is possible to calculate the outcome of most trades. In comparison, a late-game Anti-Mage is not only exceptionally good at clearing waves, but can also pose a significant threat to structures. These heroes may also be good at pushing towers, though this is optional.įor example, Tinker is notoriously known for being elusive and constantly forcing the enemy team back, however he does not take towers on his own very well. Most commonly it is associated with mobile or elusive heroes who excel at clearing creep wavesand are strong in 1v1 situations. ![]() Split-Push or “Rat” Dota is a macro strategy which involves safely pushing out the lanes to force a reaction from the enemy. Understanding and avoiding these mistakes is necessary in order to claim deserved victory. This process is excruciatingly frustrating and frequently results in game-losing mistakes, even by experienced players. It gets even harder if the enemy team has a dedicated split-pushing hero, who constantly forces you to go back or take unfavorable trades. Even when economically ahead and with a firm grasp on the map, it can be sometimes tricky to destroy the enemy ancient. There are countless ways to win a game of Dota, yet there are even more ways to lose it. ![]()
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